![]() In both cases, the player(s) can set a range of standard traps that include floor spikes, wall spikes, ceiling lasers, fire-breathing dragons, and all manner of other chilling obstacles. The only mechanical difference between regular and War maps (aside from the scale) is the traps. In War mode, orcs come at you in a similar way, but the maps are much larger, with an initial external area that leads into a castle where the rift is housed. If enough creatures enter the rift, you’ll lose the game. On each regular map, orcs and their supporting minions will spawn through one or more gates (usually two to four) and make their way through a series of different paths to attack your rift. Levels come in two forms - regular and War. Each character has a unique weapon (that can then be used by others) and a special move which is absolutely tied to them. In some missions, the game leaps backwards to past battles and the characters are changed, with one of those characters being unlocked when you complete the first campaign, and others (for a total of five) playable characters following based on other levels of completion. There are a couple of characters (Egan and Gabriella) to choose from (if you play solo) from the outset, whilst when playing cooperative you’ll each take one or the other without the luxury of choice. There is a storyline in Orcs Must Die 3, but I don’t think I am being unkind when I suggest that it really is paper thin. There is one large campaign followed by a smaller one, plus an Endless mode and then a couple of other ways to play. It works as either a solo or cooperative game, with perhaps the cooperative mode being more of a focus. Orcs Must Die 3 is a tower defence game with a very healthy dose of third-person shooter sprinkled on top. ![]() As it happens, this third iteration will be the first time I’ve dipped my toe in the series - all I can say about that is that I wish I’d experienced this fantastic series a little earlier. While every trap has two of these improvements available, only one unique upgrade can be equipped at a time.With an eight year gap since Orcs Must Die 2, fans of the series could have been forgiven for thinking that Orcs Must Die 3 would never come. Specific challenges need to be beaten with the trap to unlock them. Unique upgrades which change a traps behaviour. ![]() War machines don't have these kinds of upgrades. Normal traps have 3 tiers of these upgrades, each costing more than the one before. ![]() the amount of damage it deals or its coin cost. Upgrades directly improving a single aspect of a trap, e.g.Spike Wall (unlocked with the Are We There Yeti? DLC)Īll traps in Orcs Must Die! 3 have two types of upgrades available:.Web Spinner (unlocked with the Fire and Water DLC).Floor Portal (unlocked with the Fire and Water DLC).Dart Spitter (unlocked with the Fire and Water DLC).Tar Trap (available to The War Mage by default).Mana Well (purchasable by The Sorceress).Ice Vent (available to The Sorceress by default).Healing Well (purchasable by The War Mage).Arrow Wall (available to The War Mage by default).Acid Sprayer (available to The Sorceress by default).Victims of the Spore Trap are Tougher and Harder to killĬeiling mounted turret adept at frying fliers Sucks in enemies that get too close Runs constantly until it jamsĬonverts the first enemy that steps on it Looks Oddly like you Explodes if destroyed by enemies Place as an Obstacle to Block the Enemies Pathīurns Enemies Fades out after doing damage
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